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Morrowind rebirth
Morrowind rebirth










  1. MORROWIND REBIRTH MOD
  2. MORROWIND REBIRTH MODS
  3. MORROWIND REBIRTH PC

MORROWIND REBIRTH MODS

Naturally, my favourite MWSE/Lua mods are there.Īs far as NPC additions are concerned, I'm using Outlaws and added a couple of companions mods: Jasmine, Yshga and Comes-By-Road. I have kept the original magic sounds so that Elemental Magic could work properly. I fancied a different sound/music experience so I picked Piratelord's expanded sounds as well as Mr.

morrowind rebirth

(I will let you know how I cope with better heads, not sure I'll still like them.) Added my must have replacers (face, bodies, BB armour and clothes) though I went for an old classic: Riptides replacer that mostly used better heads. I went overboard with new creatures (Neo's creatures, Giants, Piratelord's creature) and even replaced a few models (Westly's new golden saint, corprus stalkers and Winged twilights) and new ingredients (Sri Alchemy, pearls, gems and ingredients from Abot's and Piratelord's mods). With that in mind, I looked for mods that I would enjoy, of course, but also mods that I don't have on my permadeath modlist.

MORROWIND REBIRTH MOD

  • The values of most items have been modified, sometimes their mesh as well, so any mod that changes the models, gives new textures (not pluginless) or changes values will not be compatible.
  • A good number of dungeons have been overhauled as well.
  • Landscapes, especially the ground levels are heavily modified as well, so any mod doing anything in the wilderness will not be compatible (you will see land tears, things will be floating or clipping).
  • Cities are heavily overhauled, so any mod that adds a building or even NPCs will most likely not be compatible: buildings will be on the same spot, NPCs will be stuck in walls, things will float.
  • Mods that add new features through scripting. Mods that add new weapons/armor/creatures, but you need to use TESTool to merge leveled lists. Adjust your loadorder if you want to use another balance mod (such as BTB's). Same issue as above.Ĭompatible with: Mods that alter stats (value, weight, weapon speed etc) will conflict, but are not necessarily incompatible with MR. Mods that add new buildings, such as house mods. Morrowind Rebirth was built with a specific set of tree/rock meshes and will not work well with other tree/rock replacers. Mods that alter meshes such as trees and rocks. Conflicting landscape edits will cause major issues where buildings or other static objects become submerged and can't be viewed or accessed as intended. Not compatible with: Mods that alter the landscape in any way. Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially mods that make changes to the landscape or add new buildings.

    morrowind rebirth

    Here's a brief compatibility guide from the mod's page: One of the major issues with Morrowind Rebirth for someone like me, who plays with MANY mods, is that Morrowind Rebirth tends to not be compatible with, well, most things. There's also this recent showcase from DarkElfGuy:

    MORROWIND REBIRTH PC

    If you want to read more on Morrowind Rebirth, check out this recently published article on PC Gamer.

    morrowind rebirth

    It started out as a separate city overhaul and ended up the everything overhaul it is today. This massive mod has been worked on by Trancemaster for years. About time I took a serious look at Morrowind Rebirth!












    Morrowind rebirth